THE LAST OF US PART II: FIRST PERSON MODE
I hope everyone enjoys this personal project I've been working on off-and-on for the last 13 months.
Please watch until the end for full credits. A lot of people were kind enough to help me elevate this project.
Not a modification for any game, just an animation.
Animated entirely in Blender 3D.
Song is Ashley Johnson's cover of "True Faith" by New Order
The Last of Us Part II features a unique system called the heartbeat system, which introduces new animations and plays additives over existing animations depending on if you're injured, under fire, or in a dangerous area. In a story-driven first-person game, I imagined this would manifest as improper handling causing misfeeds, and different reload animations to convey urgency and panic while under duress.
Ellie model by: NAUGHTY DOG, LLC (The Last of Us Part II)
Ellie rig by: Brayan Garcia
Ellie voice performed by: Ashley Johnson (clips from The Last of Us Part II (NAUGHTY DOG, LLC))
Weapon models by: NAUGHTY DOG, LLC (The Last of Us Part II)
Weapon rigs by: Vi (@OfB3autyNRage)
Environment art by: Adrian Campos (FrieNDA_dev)
Rifle sling by: Infinity Ward, Inc (Call of Duty: Infinite Warfare)
Rifle sling rig by: AndyBS
Ammo casings models by: Patrick Sutton
Sounds by: Infinity Ward, Inc, NWI, various sound libraries. help from Andy Phouangkeo (@CorkScrewDood)
special thanks to:
Brendan Casey, Pat Armario, Adrian Campos, Nat Sum for feedback, support
Charles Icay for feedback, inspiration, additional editing (intro), pointers, support
BAAG for support
I am not affiliated in any way with Naughty Dog LLC, or Sony Interactive Entertainment LLC.
Дата на публикация: 22 декември, 2024
Категория:
Игри
Ключови думи:
The
Last
of
First
part
Us
II
Mode
person
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