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Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

The release of Dragon Age II was met with a mixed reception from players who lamented the loss of the complexity of the first game, Dragon Age: Origins (2009). BioWare sought to address player feedback for Dragon Age II as a major goal, which influenced the design decisions of its sequel. Ultimately, BioWare wanted the third Dragon Age game to combine the elements of the first two games in the series. Having begun development in 2011, BioWare used EA DICE's Frostbite 3 engine to power the game, though this created many development challenges for the team. They had to crunch extensively during development, and because of hardware limitations on older generation consoles several gameplay features had to be cut. Trevor Morris composed the game's soundtrack, replacing Inon Zur, the composer used for the previous games.

Officially announced in September 2012 as Dragon Age III: Inquisition, the game was released worldwide in November 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Upon release, the game received positive reviews from critics, who praised it for its exploration, gameplay, combat, visuals, writing, characters and customization. The game received some criticism for its filler content, technical issues, tactical view, and aspects of its narrative. Commercially, it was one of the most successful games released by BioWare. It was awarded numerous accolades and nominated for more, including Game of the Year by several gaming publications. Several narrative downloadable content (DLC) packs were released to support Inquisition. A sequel, Dragon Age: The Veilguard, is currently in development.

Gameplay
Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, or Qunari, a playable race for the first time in the series.[1] Players customize the Inquisitor's physical appearance and gender, among other things.[2] Players can access a cloud-based online interactive story creator called Dragon Age Keep, and detail the major plots of the previous two Dragon Age games and import a world state in Inquisition without requiring replay of the initial games.[3]

The game has a semi-open world structure, as the world is broken up into several sections, which players can freely explore.[4] To allow players to navigate the game's world faster, mounts, creatures players can ride, are introduced.[5] The various regions that make up the game world do not scale in level, meaning players can be too weak or strong for the enemies found in a region.[6] In each hub world, players can complete side activities such as sealing Fade rifts and capturing keeps or forts, and establishing camps, which are used to provide fast travel and resupply points.[7] Performing these acts will grant players resource points in Influence, which can be used to unlock global upgrades for the Inquisition (called Inquisition perks), and Power, which is required for progressing the story and unlocking new areas.[8] In addition, the player can complete side missions, fetch quests, collect magical shards,[9] and solve Astrarium puzzles.[10] Players can also collect codex entries, allowing them to have a deeper understanding about the world of Thedas.[11] At Skyhold, the Inquisition's base of operations, players can access the war table to unlock locations, receive rewards, gain influence and/or progress the story. As the Inquisitor, players deploy agents and troops of the Inquisition to complete various text-based operations through their primary advisors, which influences the rewards and time requirements of the effort undertaken.[12]

In Inquisition, players can interact with numerous non-playable characters, some of whom can be recruited as agents for the Inquisition.[13] A dialogue wheel offers several dialogue options for the player to select.[14] Depending on the Inquisitor's race and class, additional dialogue options are available for players to select.[15] Throughout the game, the Inquisitor needs to make important decisions that might change the state of Thedas and have long-lasting consequences.[16] Companions will sometimes appr

Дата на публикация: 18 септември, 2024
Категория: Игри

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