Doom 3 on the original OG Xbox is a port of the original PC game from 2004. However, just exactly how do you port a game from the PC that demanded lots of memory and a fast CPU and GPU, to an OG Xbox with a 733Mhz CPU and just 64Mb of RAM. In today's episode, I talk to an ex-Vicarious Visions developer who lets me know how it was done, and how Doom 3 on the OG Xbox could be a candidate for an impossible port. Please enjoy!
Big thanks for Brian Osman (ex VV Doom 3 Xbox Dev) for chatting with me all about Doom 3 OG Xbox!
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Sources/Credits:
► Xbox Architecture
A practical analysis by Rodrigo Copetti - https://www.copetti.org/writings/consoles/xbox/
► https://www.gamer-talk.net/preview105.html
► https://www.youtube.com/watch?v=hTqR9lcD1bU
► https://web.archive.org/web/20050920212811/http://www.gamepro.com:80/microsoft/xbox/games/features/34068.shtml
► https://modwiki.dhewm3.org
► https://twitter.com/BrianOsman/status/1074307261013639168
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Дата на публикация: 7 август, 2023
Категория:
Игри
Ключови думи:
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